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Compétences

33 octets ajoutés, 2 mai 2019 à 17:50
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==ProficiencyMaîtrise==
<!--Note: This section is transcluded on the Tools page-->
<section begin="proficiency" />Proficiency refers to the amount of [[energy]] required to use a specific tool. Each increase in [[Skills|skill]] decreases energy requirements for specific tools by 0.1 points. (The game keeps track of fractional amounts of energy, but in the user interface they are rounded to the nearest integer.)
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=== Affected Tools Outils concernés ===
'''Agriculture'''
* [[Hoes|Hoe]]
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=== Unaffected Tools Outils non concernés ===
The following tools do not consume energy:
* [[Scythe]]
{{:Combat/Skill}}
==Changing ProfessionsChangement de spécialisation==
La [[Égouts#Statue de l’Incertitude|Statue de l’Incertitude]] in the sewers allows players to change their chosen professions. After donating {{price|10000}} then going to sleep for the night, the level 5 "Choose a Profession" screen for the skill chosen at the statue will appear, followed by the corresponding level 10 "Choose a Profession" screen. The statue allows players to change one skill-based profession per night.
==Skill-Based TitleTitre basé sur les compétences==
Based on your total Skill level you get a certain Title under your name in the Skills tab of the Player Menu. Your level and title are also visible when hovering over your picture on the Inventory Tab of the Player Menu.
You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily [[Luck]]) is not implemented in the game as of PC v1.3.28. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills.
==HistoryHistorique==
{{History|1.3|Added statue of uncertainty. Removing a regular tree stump now gives +1 Foraging experience.}}
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